I am trying to build my flutter iOS App.
I am running an azure devops pipeline that builds app ios .ipa. Try various methods I found on the internet
I did the steps of the official documentation and other examples found and I have this error.
sorry for my English.
pool: vmImage: macOS-latest stages: - stage: iOSStage dependsOn:  displayName: iOS jobs: - job: iOSJob displayName: iOS steps: - task: InstallAppleCertificate@2 inputs: certSecureFile: 'Certificates.p12' certPwd: '$(p12_pass)' keychain: 'temp' - task: InstallAppleProvisioningProfile@1 displayName: Install provisioning file name: ProvisionProfile inputs: provisioningProfileLocation: 'secureFiles' provProfileSecureFile: 'Ad_Hoc_distribution_provisioning_profile.mobileprovision' - task: FlutterInstall@0 inputs: mode: 'auto' channel: 'stable' version: 'custom' customVersion: '3.0.5' - task: FlutterCommand@0 inputs: projectDirectory: './ios' flutterDirectory: './ios' arguments: 'clean' - task: FlutterCommand@0 inputs: projectDirectory: './ios' arguments: 'pub get' - task: CocoaPods@0 inputs: forceRepoUpdate: false workingDirectory: ./ios projectDirectory: ./ios - task: FlutterBuild@0 displayName: "Flutter Build Apps - iOS" inputs: target: "ios" buildName: "$(Build.BuildNumber)" entryPoint: iosCodesign: true iosTargetPlatform: simulator buildFlavour: qa extraArgs: --flavor $(buildFlavourtype) exportOptionsPlist: ./ios/Flutter/AppFrameworkInfo.plist debugMode: true[enter image description here] - task: Xcode@5 inputs: actions: 'clean' packageApp: true xcWorkspacePath: './ios/Runner.xcworkspace' signingOption: manual sdk: $(SDK) configuration: "release" scheme: $(buildFlavourtype) provisioningProfileUuid: $(APPLE_PROV_PROFILE_UUID) signingIdentity: $(APPLE_CERTIFICATE_SIGNING_IDENTITY) TeamId: $(TeamId) exportOptionsPlist: ./ios/Flutter/AppFrameworkInfo.plist #'./ios/Runner/Info.plist' exportOptions: ./ios/Flutter/AppFrameworkInfo.plist args: CODE_SIGNING_ALLOWED=No CODE_SIGNING_REQUIRED=No EXPANDED_CODE_SIGN_IDENTITY="" -allowProvisioningUpdates - task: CopyFiles@2 displayName: "Copy app to staging directory" inputs: sourceFolder: '$(Agent.BuildDirectory)' contents: '**/ipa/*.ipa' targetFolder: '$(Build.StagingDirectory)' flattenFolders: true - task: PublishBuildArtifacts@1 displayName: "Publish IPA file" inputs: PathtoPublish: '$(Build.ArtifactStagingDirectory)' ArtifactName: 'IPA' publishLocation: 'Container'
And the failing Xcode archive task:
- task: FlutterCommand@0 inputs: projectDirectory: '.' arguments: 'build ipa --release --build-name=1.0 --build-number 1 --export-options-plist=./ios/Flutter/AppFrameworkInfo.plist --target=lib/main_qa.dart --flavor qa '
- task: FlutterBuild@0 displayName: "Flutter Build Apps - iOS" inputs: target: "ipa" buildName: "$(Build.BuildNumber)" entryPoint: "$(buildtype)" iosCodesign: true iosTargetPlatform: simulator buildFlavour: qa extraArgs: --flavor $(buildFlavourtype) exportOptionsPlist: ./ios/Flutter/AppFrameworkInfo.plist debugMode: true
name: XXX description: XXX # The following line prevents the package from being accidentally published to # pub.dev using `flutter pub publish`. This is preferred for private packages. publish_to: 'none' # Remove this line if you wish to publish to pub.dev # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html version: 1.0.0+1 environment: sdk: ">=2.16.2 <3.0.0" # Dependencies specify other packages that your package needs in order to work. # To automatically upgrade your package dependencies to the latest versions # consider running `flutter pub upgrade --major-versions`. Alternatively, # dependencies can be manually updated by changing the version numbers below to # the latest version available on pub.dev. To see which dependencies have newer # versions available, run `flutter pub outdated`. dependencies: flutter: sdk: flutter cupertino_icons: ^1.0.2 # State managment flutter_bloc: ^8.0.1 bloc: ^8.0.3 get_it: ^7.2.0 # Storage flutter_secure_storage: ^5.0.2 shared_preferences: ^2.0.13 # Utils either_dart: ^0.1.4 dio: ^4.0.6 equatable: ^2.0.3 flutter_localizations: sdk: flutter intl: ^0.17.0 sizer: ^2.0.15 faker: ^2.0.0 logger: ^1.1.0 clipboard: ^0.1.3 url_launcher: ^6.1.5 flutter_stripe: ^4.0.0 flutter_stripe_web: ^1.2.0 # Widgets pinput: ^2.2.7 intl_phone_field: ^3.1.0 flutter_platform_widgets: ^1.20.0 card_swiper: ^2.0.3 flutter_animation_progress_bar: ^2.1.1 flutter_countdown_timer: ^4.1.0 accordion: ^2.3.0 flutter_svg: ^1.0.3 flutter_portal: ^1.0.0 badges: ^2.0.3 country_icons: ^2.0.2 dev_dependencies: flutter_test: sdk: flutter flutter_lints: ^1.0.0 bloc_test: ^9.0.3 test: ^1.16.0 flutter_launcher_icons: ^0.9.2 flutter_icons: android: true ios: false min_sdk_android: 21 image_path_ios: "assets/icons/ios_launcher.png" adaptive_icon_background: '#000000' remove_alpha_ios: true image_path: "assets/icons/icon_launcher.png" # For information on the generic Dart part of this file, see the # following page: https://dart.dev/tools/pub/pubspec # The following section is specific to Flutter. flutter: # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true generate: true # To add assets to your application, add an assets section, like this: assets: - assets/ - assets/icons/ - assets/helmets/ # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/assets-and-images/#resolution-aware. # For details regarding adding assets from package dependencies, see # https://flutter.dev/assets-and-images/#from-packages # To add custom fonts to your application, add a fonts section here, # in this "flutter" section. Each entry in this list should have a # "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: # fonts: # - family: Schyler # fonts: # - asset: fonts/Schyler-Regular.ttf # - asset: fonts/Schyler-Italic.ttf # style: italic # - family: Trajan Pro # fonts: # - asset: fonts/TrajanPro.ttf # - asset: fonts/TrajanPro_Bold.ttf # weight: 700 # # For details regarding fonts from package dependencies, # see https://flutter.dev/custom-fonts/#from-packages