Dijkstra Algorithm C++ – Nice Studying


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C++ may be outlined as a general-purpose programming language that’s broadly used these days for aggressive programming. It’s crucial, object-oriented, and generic programming options. C++ runs on many platforms like Home windows, Linux, Unix, Mac, and many others. C++ has quite a few in-built capabilities which assist us in Aggressive programming additionally as improvement. Whereas utilizing CPP as our language, we don’t get to know all the pieces. We don’t get to implement knowledge constructions every time we’re utilizing CPP except it’s requested inside the issue as a result of we’ve STL in CPP. STL is an acronym for a standard template library. It’s a bunch of C++ template lessons that present generic lessons and efficiency, which will likely be wont to implement knowledge constructions and algorithms. STL offers quite a few containers and algorithms that are very helpful in aggressive programming. These are required in nearly each query, for example, you’ll very simply outline a linked record with a single assertion by utilizing a listing container of container library in STL or a Stack or Queue, and many others. It saves a whole lot of time through the contest.

STL (Commonplace template library) is a sort of generic library that comprises the identical container or algorithm that’s usually operated on any knowledge sort; you don’t must outline an equal algorithm for varied kinds of components; we will simply use them from STL.

For instance, a kind algorithm will type the climate inside the given vary no matter their knowledge sort. We don’t must implement completely different type algorithms for varied knowledge varieties.

STL containers assist us implement algorithms that want multiple knowledge construction, and now we’ll study the way it can assist and save time.

Right this moment on this article, we’ll examine what’s the graph and what’s Dijkstra’s algorithm. Additional, we’ll examine the occasion of Dijkstra’s algorithm and its c++ code alongside its corresponding output. We’ll additionally additional examine the smart software of this algorithm inside the world. So, let’s get began!

What’s Graph?

The graph could also be a non-linear association that entails nodes and edges. The nodes are the vertices, and the perimeters join the two nodes inside the graph. Subsequently, the graph is commonly outlined as a bunch of vertices and a bunch of edges that join the nodes. If we contemplate Fb as a graph, then the gathering of people on Fb is taken under consideration as nodes. Subsequently the connection between them is commonly thought of as edges.


Description automatically generated with medium confidence

Vertex: Every node of the graph is called a vertex. Inside the above graph, A, B, C, and D are the vertices of the graph.

Edge: The hyperlink or path between two vertices is called a foothold. It connects two or extra vertices. The varied edges inside the above graph are AB, BC, AD, and DC.

Adjoining node: throughout a graph, if two nodes are related by a foothold, then they’re known as adjoining nodes or neighbors. Inside the above graph, edge AB connects the vertices A and B.so, A and B are adjoining nodes.

Diploma of the node: the variety of edges which might be related to a particular node is called the diploma of the node. Inside the above graph, node A includes a diploma 2.

Path: The sequence of nodes that we’d prefer to observe as soon as we have to journey from one vertex to a unique throughout a graph is called the path. In our instance graph, if we’d prefer to journey from node A to C, then the path can be A->B->C.

Closed path: If the preliminary node is similar as a terminal node, then that path is termed due to the closed path.

Easy path: A closed path is called a simple path throughout which all the alternative nodes are distinct.

Cycle: A path throughout which there aren’t any repeated edges or vertices, and due to this fact the primary and final vertices are equal to a cycle. inside the above graph, A->B->C->D->A could also be a cycle.

Related Graph: A related graph is the one throughout which there’s a path between every vertex. this means that there’s not one vertex that’s remoted or with out a connecting edge. The graph proven above could also be a related graph.

Full Graph: A graph is called the complete graph throughout which every node is related to a unique node. If N is the whole variety of nodes throughout a graph, then the complete graph comprises N(N-1)/2 variety of edges.

Weighted graph: A constructive worth assigned to each edge indicating its size (distance between the vertices related by an edge) is called weight. The graph containing weighted edges is called a weighted graph. The load of a foothold e is denoted by w(e), indicating the worth of traversing a foothold.

Diagraph: A digraph could also be a graph throughout which each and every edge is said to a particular route, and due to this fact the traversal is commonly worn out specified route solely.

What’s Dijkstra’s Algorithm?

Dijkstra’s algorithm is moreover known as the shortest path algorithm. It’s an algorithm that desires to seek out the shortest path between nodes of the graph. The algorithm creates the tree of the shortest paths from the beginning supply vertex from all different factors inside the graph. It differs from the minimal spanning tree as a result of the shortest distance between two vertices won’t be included altogether within the vertices of the graph. The algorithm works by constructing or creating a bunch of nodes with a minimal distance from the start level. Right here, Dijkstra’s algorithm makes use of a grasping method to unravel the matter and discover the best resolution.

Let’s simply perceive how this algorithm works and provides us the shortest path between the supply and the vacation spot. 

Dijkstra’s algorithm permits us to hunt out the shortest path between any two vertices of a graph.

It differs from the minimal spanning tree as a result of the shortest distance between two vertices gained’t embrace all of the vertices of the graph.

How Dijkstra’s Algorithm works

Dijkstra’s Algorithm follows the concept any subpath from B to D of the shortest path from A to D between vertices A and D is moreover the shortest path between vertices B and D.

Dijkstra’s algorithm employs the shortest subpath property.

Every subpath is that the shortest path. Djikstra used this property within the different manner, i.e., we overestimate the area of each vertex from the beginning vertex. Then we go to every node and its neighbors to hunt out the shortest subpath to these neighbors.

The algorithm makes use of a grasping method to find the following greatest resolution, hoping that the highest consequence’s the best resolution for the complete drawback. 

Guidelines we observe whereas engaged on Dijkstra’s algorithm:-

To start with, we’ll mark all vertex as unvisited vertex

Then, we’ll mark the supply vertex as 0 and each different vertex as infinity

Take into account supply vertex as present vertex

Calculate the path size of all of the neighboring vertex from the current vertex by including the load of the string inside the present vertex

Now, we’ll examine  if the brand new path size is smaller than the earlier path size, then we’ll exchange it; in any other case, ignore it

Mark the current vertex as visited after visiting the neighbor vertex of the present vertex

Choose the vertex with the littlest path size due to the brand new present vertex and return to step 4.

We are going to repeat this course of except all of the vertices are marked as visited.

As soon as we endure the algorithm, we’ll backtrack to the supply vertex and discover our shortest path.

Pseudo Code of Dijkstra Algorithm utilizing set knowledge constructions from STL.

const int INF = 1e7;//defining the worth of inf as 10000000
vector<vector<pair<int, int>>> adj;//adjacency record 

void dijkstra(int s, vector<int> & d, vector<int> & p) {//perform for implementing Dijkstra algo
    int n = adj.measurement();// assigning the worth of n which is the same as the scale of adjency record
    d.assign(n, INF);
    p.assign(n, -1);

    d[s] = 0;
    set<pair<int, int>> q;
    q.insert({0, s});
    whereas (!q.empty()) {
        int v = q.start()->second;
        q.erase(q.start());//erasing the place to begin

        for (auto edge : adj[v]) {//vary primarily based loop 
            int to = edge.first;//assigning to= first edge
            int len = edge.second;//assigning len = second edge

            if (d[v] + len < d[to]) {//checking if d[v]+len id lesser than d[to]
                q.erase({d[to], to});//if the situation satisfies then we'll erase the q
                d[to] = d[v] + len;//assigning d[to]= d[v]+len
                p[to] = v;// assigning p[to]=v;
                q.insert({d[to], to});//Inserting the factor

Now let’s only one drawback on Dijsktras Algo. 

#embrace <bits/stdc++.h>
utilizing namespace std;

template<typename T>//Template with which we will add any knowledge sort 
class Graph {//class graph 
	map<T, record<pair<T, int>>> l;//declaration of nested map  l with T and record of pairs

public://public object
	void addEdge(T x, T y, int wt) {//perform addEdge will add anew edge within the graph
		l[x].push_back({y, wt});
		l[y].push_back({x, wt});//to make the graph unidirectional simply take away this line
//These line will make the graph directional 

	void print() {
		for (auto p : l) {
			T node = p.first;
			cout << node << " -> ";

			for (auto nbr : l[node]) {
				cout << "(" << nbr.first << "," << nbr.second << ") ";
			} cout << endl;

	void djikstraSSSP(T src) {

		map<T, int> dist;

		// Initialising dist to inf
		for (auto p : l) {
			T node = p.first;
			dist[node] = INT_MAX;
		dist[src] = 0;

		// set created to get the min dist factor initially
		// 		dist, node
		set<pair<int, T>> s;
		s.insert({dist[src], src});

		whereas (!s.empty()) {

			pair<int, T> p = *s.start();//defining pair T of int and T
			T currNode = p.second;
			int currNodeDist = p.first;

			// go to all nbrs of node
			for (auto nbr : l[currNode]) {//vary primarily based loop
				T nbrNode = nbr.first;
				int distInBetween = nbr.second;
				int nbrNodeDist = dist[nbrNode];

				// Potential new distance = currNodeDist + distInBetween
				if (currNodeDist + distInBetween < nbrNodeDist) {

					// Replace dist in each set and map
					// If node not current in set then add it
					auto pr = s.discover({dist[nbrNode], nbrNode});
					if (pr != s.finish()) {
					dist[nbrNode] = currNodeDist + distInBetween;
					s.insert({dist[nbrNode], nbrNode});


		for (auto x : dist) {
			cout << x.first << " is at distance " << x.second << " from supply" << endl;



int essential() {

	Graph<string> g;

	g.addEdge("Amritsar", "Delhi", 1);//Including some edges within the graph
	g.addEdge("Amritsar", "Jaipur", 4);
	g.addEdge("Delhi", "Jaipur", 2);
	g.addEdge("Mumbai", "Jaipur", 8);
	g.addEdge("Bhopal", "Agra", 2);
	g.addEdge("Mumbai", "Bhopal", 3);
	g.addEdge("Agra", "Delhi", 1);

	cout << endl;
	cout << endl;

Output Snippets

Agra -> (Bhopal,2) (Delhi,1)

Amritsar -> (Delhi,1) (Jaipur,4)

Bhopal -> (Agra,2) (Mumbai,3)

Delhi -> (Amritsar,1) (Jaipur,2) (Agra,1)

Jaipur -> (Amritsar,4) (Delhi,2) (Mumbai,8)

Mumbai -> (Jaipur,8) (Bhopal,3)

Agra is at distance 2 from supply

Amritsar is at distance 0 from supply

Bhopal is at distance 4 from supply

Delhi is at distance 1 from supply

Jaipur is at distance 3 from supply

Mumbai is at distance 7 from supply

Agra is at distance 1 from supply

Amritsar is at distance 1 from supply

Bhopal is at distance 3 from supply

Delhi is at distance 0 from supply

Jaipur is at distance 2 from supply

Mumbai is at distance 6 from supply


• As soon as it’s been administered, you’ll discover the smallest quantity of weight path to any or all completely labeled nodes.

• You don’t want a alternative diagram for each move.

• Dijkstra’s algorithm has a time complexity of O(n^2), so it’s environment friendly sufficient to make use of for comparatively massive issues.


• The principle drawback of the algorithm is that the undeniable fact that it does a blind search, thereby consuming tons of your time, losing essential assets.

• One other drawback is that it’s not relevant for a graph with unfavourable edges. This ends in acyclic graphs and most regularly can not receive the right shortest path.


• Site visitors info techniques resembling Google Maps makes use of Dijkstra’s algorithm to hint the shortest distance between the supply and locations from a given explicit start line.

Which makes use of a link-state inside the particular person areas that construction’s the hierarchy. The computation relies on Dijkstra’s algorithm, which calculates the shortest path within the tree inside every space of the community. 

• OSPF- Open Shortest Path First, largely utilized in Web routing.

These have been just a few of the purposes, however there may be much more for this algorithm.


A* algorithm is a graph/tree search algorithm largely utilized in Synthetic Intelligence that finds a path from a given preliminary node to a given objective node. It employs a ” heuristic estimate” h(x) that gives an estimate of the best route that goes by means of that node. It visits the nodes, in order of this heuristic estimate. It follows the method of the breadth-first search.