Attempting to make use of two separate flutter audio plugins gamers and flutter_audio_capture seize would not work on actual ios system whereas works on simulator

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2023-08-15 00:35:07.255168+0300 Runner[13756:984912] [aurioc] AURemoteIO.cpp:1128 failed: -10851 (allow 1, outf< 2 ch, 0 Hz, Float32, deinterleaved> inf< 2 ch, 0 Hz, Float32, deinterleaved>)
2023-08-15 00:35:07.258485+0300 Runner[13756:984912] [aurioc] AURemoteIO.cpp:1128 failed: -10851 (allow 1, outf< 2 ch, 0 Hz, Float32, deinterleaved> inf< 2 ch, 0 Hz, Float32, deinterleaved>)
2023-08-15 00:35:07.261739+0300 Runner[13756:984912] [aurioc] AURemoteIO.cpp:1128 failed: -10851 (allow 1, outf< 2 ch, 0 Hz, Float32, deinterleaved> inf< 2 ch, 0 Hz, Float32, deinterleaved>)
2023-08-15 00:35:07.262007+0300 Runner[13756:984912] [avae] AVAEInternal.h:109 [AVAudioEngineGraph.mm:1397:Initialize: (err = AUGraphParser::InitializeActiveNodesInInputChain(ThisGraph, *GetInputNode())): error -10851
2023-08-15 00:35:07.299502+0300 Runner[13756:985197] flutter: PlatformException(ON_LISTEN_FAILED, Error occured in onListen, null, null)

getting this, when making an attempt to make use of each flutter_audio_capture and audioplayers on ios. audioplayers do work, mic seize would not when i exploit an instance app with the identical code however no audiplayers, simply audio seize – it really works. what do i do?